We also viewed a variety of tutorials to assist us along the way. We researched different Java Libraries and rendering technologies for a very long time before we started programming.
#WWW JAVA 3D GAME COM CODE#
While the demo area may be lacking, the code itself is easy to interpret and very versatile allowing for a wide variety of potential applications. The player has a space blaster and an ammo status bar. The demo room is a walkable medium-sized game area with textured walls and small amounts of shading on certain walls. These games were some of the first to produce any type of 3D graphics and are hailed as pioneers in their genres. games of the past including Wolfenstein 3D, and DOOM served as major sources of inspiration.
#WWW JAVA 3D GAME COM LICENSE#
Since February 28, 2008, the entire Java 3D source code is released under the GPL version 2 license with GPL linking exception. The JavaFX 3D graphics functionality has more or less come to supersede Java 3D. On January 29, 2008, it was announced that improvements to Java 3D would be put on hold to produce a 3D scene graph for JavaFX JavaFX with 3D support was eventually released with Java 8. In the summer of 2004, Java 3D was released as a community source project, and Sun and volunteers have since been continuing its development. From mid-2003 through summer 2004, the development of Java 3D was discontinued. The first version was released in December 1998. A public beta version was released in March 1998. Development was underway already in 1997. Since they all wanted to make a Java version, they decided to collaborate in making it. Intel, Silicon Graphics, Apple, and Sun all had retained mode scene graph APIs under development in 1996.